Large Town: Ådehlÿ Dÿhv åzett

Ådehlÿ Dÿhv åzett

Ådehlÿ Dÿhv åzett
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLälhulål Kingdom
Sub ProvenceDègi̊ County
RegionFîthêt-koè Forest
Founded1267
Community LeaderJarl Anwenda Åxruqedrayd
Area7 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4104 m (13464 ft)
Average Yearly Precipitation250 cm/y (98 in/y)
Population1726
Population Density246 people per km2 (863 people per mi2)
Town AuraTruename Magic
Naming
Native nameÅdehlÿ Dÿhv åzett
Pronunciation/dɪ̘v/ /ɑːˈzett/
Direct Translation[always; all the time; forever] [death]
Translation[Not Yet Translated]

Ådehlÿ Dÿhv åzett (/dɪ̘v/ /ɑːˈzett/ [always; all the time; forever] [death]) is a subtropical Large Town located in Dègi̊ County, Lälhulål Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Dÿhv åzett is derived from the Dwarven language, as Ådehlÿ Dÿhv åzett was founded by Rucebus Yadequg Rebhal̄qug, who was culturaly Dwarvern.

Climate

Ådehlÿ Dÿhv åzett has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cold 9°C (48°F). Ådehlÿ Dÿhv åzett receives an average of 250 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Dÿhv åzett covers an area of nearly 7 km2 (2 mi2), and an average elevation of 4104 m (13464 ft) above sea level.

Overview

Ådehlÿ Dÿhv åzett was founded durring the late 14th century in fall of the year 1267, by Rucebus Yadequg Rebhal̄qug. The establishment of Ådehlÿ Dÿhv åzett was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Dÿhv åzett's construction back out of the project. Rucebus Yadequg Rebhal̄qug pushed on reguardles, and Ådehlÿ Dÿhv åzett was finished, but starts off as a terible place to live.

Ådehlÿ Dÿhv åzett was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Dÿhv åzett is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Dÿhv åzett is buildings are speckled and packed arround spacious paverstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Ådehlÿ Dÿhv åzett's minimaly adiquite are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Right off the bat Ådehlÿ Dÿhv åzett hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Ådehlÿ Dÿhv åzett has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Dÿhv åzett. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Dÿhv åzett's parks.

Ådehlÿ Dÿhv åzett has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Dÿhv åzett.

Ådehlÿ Dÿhv åzett has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Dÿhv åzett has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Dÿhv åzett has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Dÿhv åzett's public wards, blessings, and other arcane systems.

Ådehlÿ Dÿhv åzett has an Scientific Academy which provides higher education in the natural sciences.

Ådehlÿ Dÿhv åzett possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Ådehlÿ Dÿhv åzett's grid is powered by a direct leyline tap.

Ådehlÿ Dÿhv åzett has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Dÿhv åzett's natural decorations nor waterways.

Ådehlÿ Dÿhv åzett has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ådehlÿ Dÿhv åzett has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Dÿhv åzett has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Dÿhv åzett's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, winter is recurring in Ådehlÿ Dÿhv åzett.

The Trailgaunt near Ådehlÿ Dÿhv åzett are known to be quite timid.

Ådehlÿ Dÿhv åzett's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Charm energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6904 m2
    • Cattle and Similar Creatures: 431
    • Poultry: 5178
    • Swine: 345
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 172

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 7
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 5
  • Monks, Civic: 6
  • Historian, Oral: 4
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 4
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 4

549 of Ådehlÿ Dÿhv åzett's population work within a Foundational Occupation.

1057 of Ådehlÿ Dÿhv åzett's population do not work in a formal occupation, but do contribute to the local economy. 120 (7%) are noncontributers.

Points of Interest

The center of Ådehlÿ Dÿhv åzett's town square was built around an ancient standing stone.

POI

History

The the a library of Enchantment, an a library imbued with great amounts of Enchantment energies was created near Ådehlÿ Dehy Våpmÿh by in time immemorial, reportedly some time during the late 2nd century.

History